![]() ![]() To acquire the “ZOMGinator” achievement, players must destroy 5,000 Zeppelins of Massive Gargantuaness (ZOMGs). Players are not required to pop all 2,000 BFBs during the same track as the amount required is cumulative. To acquire the “BFB Brawler” achievement, players must destroy 2,000 Brutal Floating Behemoths (BFBs). Players are not required to pop all 5,000 MOABs during the same track as the amount required is cumulative. To acquire the “MOAB Assassin” achievement, players must destroy at least 5,000 MOABs. Players are not required to pop all 250,000 Camo Bloons during the same track as the amount required is cumulative. ![]() To acquire the “Infrared” achievement, players must pop a total of 250,000 bloons. Players are not required to pop all 100,000 Purple Bloons during the same track as the amount required is cumulative. To acquire the “Red and Blue Makes…” achievement, players must pop a total of 100,000 Purple Bloons over the course of playing the game. Some of the following Achievements require players to use specific types of towers, though that will be specified under each of the different Achievements. The following are all of the Achievements players can complete in order to collect rewards in BTD6.īloon Pops Achievements are related to Achievements that require players to either destroy certain amounts of bloons or specific types of bloons. This will ensure that you do not lose any of your progress as it can be very frustrating to have to redo certain missions or maps, especially if you have been struggling to complete them for a while. Players will be happy to note that the achievements they collect on the mobile version of BTD6 will translate to the achievements they gain on the Steam version of the game, making sure that they will not lose any of their progress.Īs is with all games that are found on both mobile devices and PCs, it is a good idea to always hit the backup option before playing on a different device. While I do not suggest that players get too obsessed with completing Achievements, as many of them will be acquired without really thinking about them, players may want to check in with their achievements weekly or at least around the time they want to purchase a new Hero or skin as there may be an achievement player can complete quickly in order to gain the Monkey Money they require. I think that'd probably work.CA few days ago I covered all of the achievements and hidden achievements players could collect when playing Don’t Starve Together on the PS4 (called trophies) and while I expressed how sad it was that the Klei team decided not to release achievements on Steam, the same cannot be true for NinjaKiwi with their Bloons Tower Defense 6 game.īTD6 comes with a variety of achievements and hidden achievements that players can collect in hopes of receiving some pretty substantial loot, including Powers, Insta Monkeys, Monkey Knowledge and the ever-useful resource of Monkey Money. If it did become a thing, have it take like 10% of the BAD's health per potion. but honestly I don't think it's super necessary if this change goes through. There's an argument to be made about it affecting BADs. That means that a single potion now deletes half the ZOMGs of round 98, or about a quarter of the BFBs, which is a lot better. This means a single BMA insta-shrink potion can now remove up to 20 MOABs, 8 BFBs/DDTs, and 4 ZOMGs, instead of 10, 5, and 2 respectively. ![]() I say its pierce consumption should be reworked, like so: This, in essence, makes it so that BMA costs like $20k more than its actual listed price, which, of course, means it kind of has to be worth that extra $20k. There's a few reasons for this, most of which boil down to the fact BMA loses you money. Bloon Master Alchemist is the current poster child of what I used to refer to as Archmage Syndrome, wherein a tower deals enough damage to cause major problems while not being able to clean up after itself, and simultaneously not really having the damage output to really be considered a valid option. ![]()
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